Liora’s Blind Nature – by Liora Interactive

“Liora’s Blind Nature” is an audio-first, ‘blind’ indie game where the player explores a magical forest, taking on the role of Liora, who awakens with no memories, navigating the world solely through sound. The game is being developed in Godot with Wwise integration, and a first preview will be showcased at AnimeCon 2026 in the Netherlands.

ENNOIA Supper Club

Design and performance of an immersive soundscape created for a plant-based Mediterranean supper club. Field recordings and modular synthesis elements evolve in real time to guide guests through the experience’s narrative arc, transforming ambient sounds into a living sonic ecosystem that deeply interacts with the senses and the dining environment.

Phobos – Subhuman

Composition of the original soundtrack as well as creation of additional audio assets for this action/adventure indie title.

Antelope Audio – Zen Q Synergy Core

Endorsed field recording expedition in promotion of Antelope Audio’s new Zen Go audio interface. It focused on capturing Snowdonia’s, Wales natural environment, along with its intricate reverberation on a two-part performance.

Whispers of the Forest

I designed the game’s audio, featuring a generative forest ambiance system in Wwise that allows the environmental elements to dynamically interact with one another.

Mr. Mell Oddies

I created all the sounds and music, and developed a sound-based puzzle system in Wwise, enabling players to solve puzzles through audio cues. (in the works).

Kiki Manakin

This is a creative project focused on designing expressive ambiences by combining processed field recordings with synthesized sounds.

Concrete Rodents

In this nominated and award-winning short film, my role was to compose the main theme and create a tension-filled ambience.